Ninja Tower (Gameboy Advance)
This is a game inspired by the likes of IcyTower and XJump.
Try climbing the tower while scoring combos!
You can obtain combos by gaining momentum and jumping across 2 floors or more!
Don't let the combo bar deplete!
It's based on knowledge I received from reimplementing IcyTower a few years ago.
(Thanks to Ramensoftware for the documentation).
The code however is entirely written from scratch with the GBA in mind.
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Powered by Butano (check licenses.zip for all associated licenses)
The MX Flash compatible download has been adjusted and tested with a 1M Flash Card (1M cartridge from EPICJOY), that has a MX29L010 or compatible. It also features a color correction (gamma 2.2 + color matrix) to try and compensate for the AGB001 screen. It will look awful in an emulator or with an IPS screen.
(Basically the real hardware experience)
The original download (ending with _jam), uses SRAM saves and should be compatible with most SD card multi-load carts, repro consoles and emulators.
Controls:
- Left/Right to move
- A to Jump (X in browser)
- Running faster makes you jump higher
- 2 or more floors in one jump add to combo
- Press L (A in browser) on the gameover screen to see the highscores
- Press Start (Enter in browser) to skip intro and start game
Credits:
- Ground Tiles: Locus-motion
- Tiles: unTied Games
- Music: Eric Matyas (Action Rhythm 6)
- Character Art: Final Gate Studios acewaydev with help of Darkeyed19
- Various graphical adjustments by Fighter19
- Sound effects: Fighter19
- GBA Jam logo: GBA Jam 2024 Organizers
- JAM 2024 font: Over Drive by Graphic Arts Unit.
| Updated | 16 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Fighter19 |
| Genre | Platformer |
| Tags | Arcade, Game Boy Advance, Pixel Art, Retro, Sprites |
Download
Development log
- New graphics and sound effects!Aug 18, 2024
- Highscore UpdateAug 14, 2024


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